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Don't Make Me Think

eng. Don't Make Me Think · 2000
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Key Concepts and Strategies

The main concepts and strategies outlined in Steve Krug's "Don't Make Me Think" include:
1.The "Don't Make Me Think" principle: interfaces should be intuitive and not require extra effort from the user to understand.
2.Self-evidence: interface elements should be obvious and easily recognizable.
3.Minimizing cognitive load: reducing the amount of information the user has to process at once.
4.Effective navigation: creating a logical and simple navigation structure so users can easily find the information they need.
5.User testing: regularly conducting usability tests to identify problems and improve the interface.
6.Visual hierarchy: using visual elements to create a clear hierarchy of information.
7.Consistency: ensuring uniformity in the design and behavior of interface elements.
8.Feedback: providing users with timely and understandable feedback on the results of their actions.
9.Context awareness: understanding and considering the context of product use to create a more relevant and convenient interface.
10.Simplicity and clarity: striving for simplicity and clarity in all aspects of design.

Don't Make Me Think
Date of publication: 27 June 2024
Last updated: 28 June 2024
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Don't Make Me Think
Author
Original titleeng. Don't Make Me Think · 2000